Your first render.
Floor plan in, finished room out. Four steps, and the only one that is not obvious is the third.
Updated · RoomGen Studio
1. Upload the floor plan
Inside a project - see create a projectif you do not have one yet - upload your floor plan. Anything legible works: a PDF from an architect, an estate agent's layout, a clear photo of a printed plan.
RoomGen Studio reads it rather than just displaying it. It extracts the rooms, their names and their dimensions, and this is the part that makes later renders hold their layout: the geometry is handed to the model as data, not as a picture to interpret.
2. Let it find the rooms
After the scan you get a tile per room on the canvas - Living Room, Kitchen, Bedroom - each labelled with the name from the plan. If a room was misread or missed entirely, select the plan and press Manage rooms - the same room editor a double-click on the plan opens, where rooms can be corrected, renamed or added. There is a Rescan there too if the plan needs reading again.
Click a room once to select it. That is a select, not an open, and it is what arms the Designer library panel; click, double-click and ⌘-click explains the difference if a single click seems to do nothing.
3. Trace the room
This is the step people get stuck on. With a room selected, open the Designer library tab and switch to Room. If the camera-angle cards are greyed out, the room needs tracing first, and the panel shows a Trace button saying so.

Tracing fixes the room's outline - where its walls, doors and windows actually are. Until that exists the studio does not know the real shape or scale of the space, and an angle preset would have nothing reliable to aim a camera at. It is a one-off per room, and it does not spend credits.
4. Pick an angle and render
With the room traced, the angle cards unlock. Each is a camera position rather than a style:
| Angle | What it frames | Best for |
|---|---|---|
| Eye-level perspective | Standing in the doorway | The classic listing shot - the safest first choice |
| Corner view | Two walls in frame | Giving the room depth |
| Front elevation | Square on to the main wall | A feature wall or joinery |
| Isometric | A dollhouse view, roof off | Reading the whole layout |
| Top view | Straight down onto the room | Showing the staged floor plan |
Every card shows its credit cost before you press Apply, and clicking the card body opens a larger example instead of running it. Press Apply and the render lands on the canvas next to its room.
What comes back
Renders default to preview quality - the fastest and cheapest tier, and the right one while you are still choosing an angle. Switch to hero for the final image.
| Quality | Cost and speed | Use it for |
|---|---|---|
| Preview | Cheapest, fastest (the default) | Deciding on angle and styling. Still scored. |
| Hero | Costs more, takes longer | The final image, once composition is settled |
Each render is also scored. A separate vision pass checks the image against what was asked for - right products, right positions, right quantity - and a low score usually means the render drifted from the plan, not that it is ugly. If you run best-of-3 or best-of-5, the studio renders in parallel and surfaces the highest scorer, with the rest kept behind it.
Furnishing is optional throughout: a room will render empty and styled if that is what you want. From here, double-click the render to open the render studio and refine it, or turn it into a video clip.
Common questions
Why are the camera angles greyed out?
Because the room has not been traced yet. Tracing fixes the room's outline so the studio knows its real shape and scale, and the angle presets stay locked until it is done. The Room tab shows a Trace button when a traced room is what is missing.
Do I have to add furniture before rendering?
No. Furnishing is optional - a room renders empty and styled if you want it that way, which is useful for showing architecture or a finish scheme without committing to a layout.
Which quality should I use?
Preview by default. It is the fastest and cheapest tier and still comes back with a fidelity score, so it is the right choice while you are deciding on angle and styling. Move to hero for the final image once the composition is settled.
What is the fidelity score?
Every render is checked by a separate vision pass that compares the image against what was asked for - the right products, in the right places, in the right quantity. The score is that verdict, and a low one usually means the render drifted from the plan rather than that it looks bad.
How long does a render take?
Preview is the fastest tier and a single render is usually done in well under a minute, though it varies with quality tier and current load. Best-of-N runs several in parallel and takes about as long as one, then shows you the highest-scoring result with the others available behind it.
Try it on your own plan
Upload a floor plan or a room photo and see the first renders in about thirty seconds.
150 free credits · no credit card required
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