Create a project.
A project is the container for one job: its floor plans, its rooms, its renders and its clips. This is how to make one, and what each part of the studio in front of you is for.
Updated · RoomGen Studio
Making the project
RoomGen Studio opens at /home. The left sidebar lists every project you own, and the New project button at the top of it creates another. There is no dialog and nothing to fill in: the project is created straight away and opens on its own canvas.

New projects are called Untitled. To rename one, double-click its name in the sidebar and type over it. That double-click is a running theme in the studio - on the canvas it opens things too, which is covered in click, double-click and ⌘-click.
The three parts of the studio
Once a project is open, everything you do happens in one of three places. Knowing which one owns which job is most of the learning curve.
| Part | Where it is | What it owns |
|---|---|---|
| Canvas | The middle | Floor plans, room tiles, renders and clips |
| Side panel | The right | Agent, Designer library presets, AI Video |
| Composer | Along the bottom | Typed instructions and Auto mode |
The canvas
The canvas is the large area in the middle. It is infinite and it scrolls in every direction, so it holds your floor plan, a tile per room, every render those rooms produced, and any video clips. Tiles can be selected, opened and used as references for each other. Because it is infinite, work can end up outside the viewport - panning and zooming covers how to get back to something you have lost.
The side panel
The side panel sits on the right and has three tabs:
- Agent - a chat assistant that can drive the studio for you. It can scan a plan, list the rooms it found, furnish one and render it, and it asks before anything that costs credits.
- Designer library - a gallery of one-click presets, split into Map, Room and Render. Map restyles the floor plan itself, Room holds the camera angles, and Render holds the design tools that alter a finished image. The active sub-tab follows whatever you have selected on the canvas.
- AI Video - camera-move presets and trend templates that turn a still render into a clip. See turning a render into a clip.

The composer
The composer is the input bar along the bottom. Type a plain instruction - a room to render, a change to make - and it goes to the agent. It also has an Auto mode toggle, which expands into a short wizard (scope, style, budget, quality) and then plans a whole floor at once. It always shows a cost estimate and waits for you to press Run, so turning it on does not by itself spend anything.

Adding a floor plan
A project without a plan is still useful - you can generate images from a written description - but the plan is what unlocks per-room work. Upload one and the studio reads it, finds the rooms, and creates a tile for each. From there each room can be traced and rendered from a preset angle, which is what your first render walks through.
With nothing selected on the canvas, an Upload plan pill sits above the composer; the same action lives in the + menu, and you can drag a file straight onto the canvas instead. Plans go in as images, so a photo, a screenshot or an export all work. If the studio misreads a room or misses one, select the plan and press Manage rooms - it opens the same room editor a double-click on the plan does, and rooms can be corrected or added there.
One project can hold several plans - a ground floor and a first floor, say. Each carries its own rooms and its own renders, so a whole house stays in one project rather than three.
Where the output goes
Renders land on the canvas beside the room that produced them, so the project stays readable as it grows. They also collect in Moodboards, a gallery spanning every project, which is the faster way to find an image when you have forgotten which project made it. Catalog holds the furniture the studio can place, and Settings holds your credit balance.

Nothing above costs credits. Creating projects, uploading plans, tracing rooms and rearranging the canvas are all free; credits are spent only when an image or clip is generated, and always behind an estimate you confirm first.
Common questions
How do I create a project?
Open the studio at /home and press New project in the left sidebar. A project is created immediately and opens on its own canvas. It is named Untitled until you rename it, which you do by double-clicking its name in the sidebar.
Do I need a floor plan to start?
No. A floor plan unlocks per-room work: the studio reads the plan, creates a room for each space, and every room can then be rendered from a preset angle. Without one you can still generate images from a written description on an AI sheet.
What is the difference between a project and a floor plan?
A project is the container and owns the canvas. A floor plan sits inside it, and one project can hold several - a ground floor and a first floor, for example. Each plan brings its own rooms and its own renders.
Where do my renders go?
Onto the project canvas, next to the room they came from. They also collect in Moodboards, which is a gallery of every render across every project, so you can find an image again without remembering which project made it.
Does creating a project cost credits?
No. Creating a project, uploading a plan and moving things around the canvas are all free. Credits are only spent when an image or a video is generated, and the studio shows an estimate before any paid run starts.
Try it on your own plan
Upload a floor plan or a room photo and see the first renders in about thirty seconds.
150 free credits · no credit card required
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