RoomGen on a phone.
Projects are fully editable on a phone now, not read-only. The canvas, the panel and the composer are all still there, but a finger cannot hover and cannot right-click, so a few things are reached differently. This page covers what moved, what replaced it, and the four tools that stay on desktop.
Updated · RoomGen Studio
What the phone layout changes
The desktop studio is three columns: the side panel on the left, the canvas in the middle, the composer along the bottom. A phone has room for one of those at a time, so the panel becomes a sheet you pull up over the canvas, and the canvas keeps whatever is left above it.
| On desktop | On a phone |
|---|---|
| Side panel docked to the left | Sheet pulled up from the bottom, with three resting sizes |
| Hover a card to preview its clip | Press and hold the card |
| Click a card to open its detail popup | Double-tap the card |
| Drag a tile straight away | Press and hold the tile, then drag |
| Samples and quality as segmented controls | Collapsed to a single button that opens a list |
| Prompt box two rows tall | One row, growing to four when you tap into it |

The canvas, as it opens

The + menu
The row of pills, and the + button
With nothing selected, the row above the prompt box is how you put something on the canvas. It is a single scrollable row on a phone rather than a block that eats the screen, so slide it sideways to reach the rest.
The phone order leads with the two things a phone is actually good at:
- Upload photo. Pick a room photo from your library.
- Camera. Shoot one there and then.
- AI sheet. Tap it and it offers Landscape or Portrait.
- Frame. An empty surface to arrange work on.
- Gallery. Reuse something you have already made.
A photo taken on a phone drops straight onto a new AI sheet, ready for a prompt. That is the shortest path from standing in a room to a restyled version of it, and it is the reason the camera sits second rather than buried in a menu.
The + button next to the prompt box reaches the same places as a full-screen list, which is easier to hit than a small popover anchored near the edge of the screen. It words them slightly differently - Choose a photo and Take a photo - and it adds one row the pills leave out: Upload plan, shown greyed with Needs a desktop underneath, so the feature is visible even where it cannot be used.
The panel: pull it up, park it
The sheet is anchored to the bottom of the screen and rises when you pull its handle. Everything the conversation needs travels with it: the source pills, the prompt bar, and the Agent, Designer library and AI Video tabs along its foot. It rests at three positions: a bar holding the pills, the prompt and those tabs, a little over half the screen, and nearly full height for reading a conversation. It opens at the middle one, so the thread is there without asking.
Flicking it counts. The sheet projects where your flick was heading and settles at the nearest resting position, rather than snapping back to wherever your finger happened to lift, so you can throw it open or shut without aiming.
Moving things: press and hold
One finger on a canvas is ambiguous: it could mean move this tile, or move the whole canvas. Desktop does not have this problem, because dragging a tile and dragging the background are different targets and the pointer is precise enough to tell them apart.
So a phone asks you to commit. Press and hold a tile for about half a second and it lifts, with a short vibration to confirm, and then follows your finger with the same grid snapping as on desktop. Drag without holding and you pan the canvas as before.
The delay is only ever paid by moving something. A tap still selects instantly, and starting to pan is instant too, because travelling more than a few pixels cancels the hold before it completes.
Video cards: hold to play, double-tap to open
Cards in the Designer library and the camera-move list carry an example clip. On desktop the clip plays when you hover and the detail popup opens when you click, which works because a mouse has two separate inputs. A finger has one, and it was spent on the popup, so the clips were unreachable on a phone.
Press and hold a card to play its clip. It plays for as long as you hold and stops when you lift, so there is no second control to find.
Double-tap the card to open the detail popup, which shows the same example larger and looping along with what the preset does.
Apply is unchanged. It is a separate button below the card and responds to a single tap, so the action that spends credits stays immediate and cannot be triggered by a stray hold.
What stays on desktop
Four things are deliberately not available on a phone. They are shown greyed out with a short note rather than hidden, so you can tell the difference between a feature that is missing and a feature that is elsewhere.
| Tool | Why it is desktop-only |
|---|---|
| Upload plan | Scanning a plan is the first half of tracing it, and tracing needs a precise pointer |
| Plan tracing | Corners are placed and nudged at a scale smaller than a fingertip |
| Map tools | Site and satellite work assumes a large canvas and a mouse wheel |
| Auto mode | It runs a long unattended chain of generations, which is a poor fit for a screen that sleeps and a connection that drops |
What a phone is actually good for
The phone layout is not a shrunken desktop, and the jobs it does best are not the same jobs.
Capture on site. Standing in a room is the one moment you have the room in front of you. Shoot it from the camera pill, and the photo lands on an AI sheet ready for a prompt. Restyling, decluttering and staging all start from exactly this.
Show a client. Double-tap a render to open it, or a clip to play it. Handing someone a phone is a much lower-friction way to show work than opening a laptop, and the canvas is the same canvas.
Review and steer between sessions. Renders take time. Checking what finished, marking a favourite as a reference for the next pass, or firing off a video clip are all short tasks that do not need a desk.
Plan work belongs at a desk. Uploading a floor plan, tracing rooms and setting up a project structure is the half of RoomGen that rewards a big screen. A reasonable split is to set the project up on desktop once, then work it from wherever you are.
If you are new to the studio, start with creating a project at a desk, then come back here. The gestures on this page are the phone equivalents of the ones in click, double-click and ⌘-click, and panning and zooming still applies: pinch to zoom, drag to pan, and use Fit if your work has wandered off screen.
Common questions
Can I create and edit a project on my phone?
Yes. Projects used to open read-only on a phone; they are now fully editable. You can start a project, add photos, generate renders and AI sheets, run clips and move things around the canvas. Four things stay on desktop: floor plan upload, plan tracing, the map tools and Auto mode.
Why can't I upload a floor plan on my phone?
Plan work is precision pointer work. Tracing a room means placing and adjusting corners against a scanned drawing, and a fingertip covers roughly the area you are trying to be accurate within. Upload plan is shown in the + menu on a phone but greyed out, with a note that it is desktop-only, so you can see the feature exists rather than wonder where it went.
How do I move a tile on a touch screen?
Press and hold it for about half a second, then drag. The hold is what separates moving a tile from panning the canvas, since both are one finger on the glass. A short vibration confirms the tile has been picked up. Tapping still selects immediately and dragging straight away still pans, so the delay is only paid when you actually move something.
Why does a single tap on a Designer library card do nothing?
On a phone those cards use hold and double-tap instead of hover and click. Press and hold a card to play its example clip, and double-tap it to open the full detail popup. Apply is a separate button and still responds to a single tap.
How do I get the side panel out of the way?
Drag its handle down. The panel is a sheet anchored to the bottom of the screen with three resting positions: a bar holding the source pills, the prompt and the tabs, a little over half the screen, and nearly full height. It opens at the middle one. Flick it and it carries momentum to the position you were heading for, so you do not have to place it precisely.
Try it on your own plan
Upload a floor plan or a room photo and see the first renders in about thirty seconds.
150 free credits · no credit card required
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